AI Insights · Timothy · July 2024
Top 5 Otome Games Performance in Mexico for Q2 2024
Discover the performance trends for the top 5 Otome games on a unified platform in Mexico during the second quarter of 2024, including downloads, revenue, and weekly active users.
During the second quarter of 2024 in Mexico, the top 5 Otome games demonstrated varied performance metrics on a unified platform, encompassing both iOS and Android data. Here’s a closer look at the trends for each game.
Love and Deepspace from INFOLD PTE. LTD. saw significant fluctuations in its metrics. Revenue peaked at approximately $7.2K in the final week of June, following a notable increase to $4.7K in mid-June. Downloads surged to 2.5K in mid-April before gradually declining to under 100 by the end of June. Meanwhile, weekly active users displayed a consistent range, peaking at 21K in late April and stabilizing around 19K towards the end of the quarter.
My Candy Love - Otome game by Beemoov had a relatively stable quarter. Revenue reached its highest point at about $1.2K in late April, with a general trend of slight decreases, ending at $514 in late June. Downloads followed a similar pattern, starting at around 687 in early April, peaking at 885 mid-month, and then tapering off to 359 by the end of June. Weekly active users remained steady, fluctuating slightly between 5.8K and 6.2K throughout the quarter.
What in Hell is Bad? from Prettybusy Co.,Ltd had a modest revenue performance, with the highest weekly revenue of $561 in late April. The revenue saw minor fluctuations, ending at $257 by the last week of June.
Tears of Themis by COGNOSPHERE PTE. LTD. experienced stable but low metrics. Revenue peaked at $471 in mid-April, followed by a steady decline, settling at $196 by the end of June. Downloads remained minimal, reaching a high of 21 in mid-April, and weekly active users hovered around the 100 mark, ending the quarter at 102.
Obey Me! NB from NTT Solmare showed consistent weekly active users, maintaining around 700 throughout the quarter. Revenue peaked at $304 in mid-April, with notable fluctuations, ending at $87 in the final week of June. Downloads remained low, with a peak of 14 in the final week of June.
These insights are derived from Sensor Tower’s data, offering a comprehensive look at the performance of these top Otome games in Mexico. For more detailed analytics, visit Sensor Tower.